Kamen Konstantinov

Hi, I'm Kamen Konstantinov

Junior Game Programmer & Designer — Unity · Unreal Engine 5 · C#

I'm a 20-year-old game developer from Bulgaria, currently studying Creative Media & Game Technologies at Hanze University in Groningen. I work in Unity (C#), Unreal Engine 5 (Blueprints), GameMaker (GML), and Roblox (Lua) — writing systems code one day and iterating on game feel the next.

This portfolio covers projects built both in teams and solo. If you're curious about any of the work here or want to talk game dev, feel free to get in touch.

Game Programming

Education

Hanze University of Applied Sciences Groningen (2024 – Present)

Higher Education — Creative Media & Game Technologies

Vocational High School of Telecommunications (2019 – 2023)

Application Programming C# — Sofia, Bulgaria

Skills & Technologies

Tools and technologies I use in game development.

Unity

Unity & C#

Gameplay systems, VR (XR Interaction Toolkit), AI, UI, and performance optimization for 2D and 3D projects.

Unreal Engine 5

Unreal Engine 5

Blueprint visual scripting, Niagara particle effects, UMG cooldown UI, and 3D puzzle logic systems.

GameMaker

GameMaker & GML

2D gameplay programming, dialogue systems, save/load, and designing tight-feeling platformers.

Git

Git & Version Control

Branching, pull requests, resolving conflicts, and collaborating smoothly in small teams.

Tools

Tools & Workflow

VS Code, Rider, Miro, Figma — used for prototyping, planning, and team iteration.

Adobe

Art & UI Support

Photoshop & Illustrator for simple assets, UI polish, and mockups.

Contact Me

Send me a message and I'll get back to you.